Research related to Serious Games

Peter Hastings
peterwh@cdm.depaul.edu
DePaul University
College of Computing and Digital Media
School of Computing
243 S. Wabash
Chicago IL 60604

This is my bibliography for research related to serious games.

1Research directions

2  Some Serious games

3  Game-creation environments

References

[Ahn and Picard, 2005]
Ahn, H. and Picard, R. (2005). Affective cognitive learning and decision making: A motivational reward framework for affective agents. In Affective computing and intelligent interaction, volume 3784. Springer Berlin / Heidelberg.
[Bransford et al., 2000]
Bransford, J., Brown, A., and Cocking, R., editors (2000). How People Learn: Brain, Mind, Experience, and School. National Academic Press, expanded edition.
[Clark and Mayer, 2002]
Clark, R. and Mayer, R. (2002). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. Pfeiffer.
[Csikszentmihalyi, 1990]
Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. Harper and Row.
[Deci and Ryan, 2000a]
Deci, E. and Ryan, R. (2000a). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55:68-78.
[Deci and Ryan, 2000b]
Deci, E. and Ryan, R. (2000b). The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11:227-268.
[Fogg, 2003]
Fogg, B. J. (2003). Persuasive Technology. Morgan Kaufmann.
[Gee, 2003]
Gee, J. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.
[Graesser et al., 2003]
Graesser, A., Jackson, G., Mathews, E., Mitchell, H., Olney, A., Ventura, M., Chipman, P., Franceschetti, D., Hu, X., Louwerse, M., Person, N., and TRG (2003). Why/autotutor: A test of learning gains from a physics tutor with natural language dialog. In Proceedings of the 25th Annual Conference of the Cognitive Science Society, Mahwah, NJ. Erlbaum.
[Graesser et al., 1999]
Graesser, A., Wiemer-Hastings, K., Wiemer-Hastings, P., Kreuz, R., and the TRG (1999). Autotutor: A simulation of a human tutor. Journal of Cognitive Systems Research, 1:35-51.
[Robertson et al., 2004]
Robertson, J., Cross, B., MacLeod, H., and Wiemer-Hastings, P. (2004). Children's interactions with animated agents in an intelligent tutoring system. International Journal of Artificial Intelligence in Education, 14:335-357.
[Scherer et al., 2001]
Scherer, K., Schorr, A., and Johnstone, T., editors (2001). Appraisal Processes in Emotion: Theory, Methods, Research. Oxford University Press.
[Robertson and Wiemer-Hastings, 2002]
Robertson, J. and Wiemer-Hastings, P. (2002). Feedback on children's stories via multiple interface agents. In Cerri, S., Gouarderes, G., and Paraguacu, F., editors, Proceedings of the 6th Annual Conference on Intelligent Tutoring Systems, pages 923-932. Springer.
[Wiemer-Hastings, 2004]
Wiemer-Hastings, P. (2004). The design and architecture of research methods tutor, a second generation dialog-based tutor. In Proceedings of the ITS2004 Workshop on Dialog-based Intelligent Tutoring Systems, Maciao, Brazil. Available at http://reed.cs.depaul.edu/peterwh/papers/its2004ws.pdf.
[Wiemer-Hastings et al., 2004]
Wiemer-Hastings, P., Allbritton, D., and Arnott, E. (2004). RMT: A dialog-based research methods tutor with or without a head. In Proceedings of the ITS2004 Seventh International Conference, Berlin. Springer. Available at http://reed.cs.depaul.edu/peterwh/papers/its2004.pdf.
[Wiemer-Hastings et al., 2003]
Wiemer-Hastings, P., Allbritton, D., Efron, J., and Arnott, E. (2003). Research methods tutoring in the classroom. In AIED2003 - Supplementary Proceedings of the 11th International Conference on Artificial Intelligence in Education, pages 388 - 392, Sydney. University of Sydney. Available at http://reed.cs.depaul.edu/peterwh/papers/2003aiedwsrmt.pdf.
[Wiemer-Hastings and Graesser, 2000]
Wiemer-Hastings, P. and Graesser, A. (2000). Select-a-kibitzer: A computer tool that gives meaningful feedback on student compositions. Interactive Learning Environments, 8(2):149-169.

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On 1 May 2008, 23:18.