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Date
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Slides
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Print
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Topic
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Readings
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Due
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| 1 |
3/31 |
View
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View
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Course overview. Intro to Serious Games. |
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| 2 |
4/02 |
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View
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More intro, Information Processing Model of Cognition |
Annetta and Cheng, 2008. Why Educational Video Games in Annetta (Ed), Serious Educational Games.
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| 3 |
4/07 |
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Principles for learning in games |
Gee, 2005. "Learning by Design:
good video games as learning machines", e-Learning, 2005.
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| 4 |
4/09 |
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Hands-on, learning in games |
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| 5 |
4/14 |
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Principles for effective learning |
Clark and Mayer, 2008. Simulations and Games in e-learning, in e-Learning and the Science of Instruction.
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| 6 |
4/16 |
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Hands-on: Clark and Mayer principles |
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| 7 |
4/21 |
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Motivation |
Prensky 2001. pp. 164 - 173 of Digital Game-based Learning
Habgood et al, 2005. Endogenous fantasy and learning in digital games, Simulation and Gaming.
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| 8 |
4/23 |
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Hands-on: Game design brainstorming |
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Project 1 (Sunday, 4/26, 11:59PM)
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| 9 |
4/28 |
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Serious Game Design |
Winn, 2009. The Design, Play, and Experience Framework
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| 10 |
4/30 |
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Hands-on, Serious Game Design |
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| 11 |
5/05 |
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Design and testing |
Winn and Heeter, 2007. Resolving Conflicts in Educational Game Design through Playtesting
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| 12 |
5/07 |
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Hands-on |
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Project 2 (Sunday, 5/10, 11:59PM)
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| 13 |
5/12 |
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Paper prototyping |
Paper Prototyping: 5 Facts for Designing in Low-Tech (all 3 pages)
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| 14 |
5/14 |
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Hands-on: Paper prototype playtesting |
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Project3
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| 15 |
5/19 |
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Procedural Literacy |
Bogost, 2005. Procedural Literacy: Problem solving with programming, systems & play
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| 16 |
5/21 |
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Hands-on: Persuasive Games |
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| 17 |
5/26 |
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Human subjects, Evaluation |
Protecting Human Research Participants. Bring 2 or 3 questions for testing on your topic also.
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| 18 |
5/28 |
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Hands-on |
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| 19 |
6/02 |
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Project Wrap-up |
Squire and Barab, 2004, Replaying History: Engaging urban underserved students in learning world history through computer simulation games
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| 20 |
6/04 |
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Hands on, Quest Atlantis |
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| 21 |
6/10 |
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Final Presentations, Wednesday, June 10, 1:15 - 5:00 PM |
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Project 4
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