GAM 382: Serious Games - Spring 2009

Classes are held on Tuesday and Thursday from 1:30 to 3:00pm in Lewis 1009.

News
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Full course syllabus
Our games list
List of games in gamelab
Related readings
Serious Games Links
2009 AIED Workshop on Intelligent Educational Games
SeriousGames.org mailing list
Second Life Educators mailing list
DePaul's Institutional Review Board
For information about research using human subjects
Lecture Slides
Corin Pitcher's XSLT stylesheets for lecture slides
How to produce your own lecture slides
Schedule
# Date Slides Print Topic Readings Due
1 3/31 View View Course overview. Intro to Serious Games.
2 4/02 View View More intro, Information Processing Model of Cognition Annetta and Cheng, 2008. Why Educational Video Games in Annetta (Ed), Serious Educational Games.
3 4/07 View View Principles for learning in games Gee, 2005. "Learning by Design: good video games as learning machines", e-Learning, 2005.
4 4/09 View View Hands-on, learning in games
5 4/14 View View Principles for effective learning Clark and Mayer, 2008. Simulations and Games in e-learning, in e-Learning and the Science of Instruction.
6 4/16 View View Hands-on: Clark and Mayer principles
7 4/21 View View Motivation Prensky 2001. pp. 164 - 173 of Digital Game-based Learning
Habgood et al, 2005. Endogenous fantasy and learning in digital games, Simulation and Gaming.
8 4/23 View View Hands-on: Game design brainstorming Project 1 (Sunday, 4/26, 11:59PM)
9 4/28 View View Serious Game Design Winn, 2009. The Design, Play, and Experience Framework
10 4/30 View View Hands-on, Serious Game Design
11 5/05 View View Design and testing Winn and Heeter, 2007. Resolving Conflicts in Educational Game Design through Playtesting
12 5/07 View View Hands-on Project 2 (Sunday, 5/10, 11:59PM)
13 5/12 View View Paper prototyping Paper Prototyping: 5 Facts for Designing in Low-Tech (all 3 pages)
14 5/14 View View Hands-on: Paper prototype playtesting Project3
15 5/19 View View Procedural Literacy Bogost, 2005. Procedural Literacy: Problem solving with programming, systems & play
16 5/21 View View Hands-on: Persuasive Games
17 5/26 View View Human subjects, Evaluation Protecting Human Research Participants. Bring 2 or 3 questions for testing on your topic also.
18 5/28 Hands-on
19 6/02 View View Project Wrap-up Squire and Barab, 2004, Replaying History: Engaging urban underserved students in learning world history through computer simulation games
20 6/04 View View Hands on, Quest Atlantis
21 6/10 Final Presentations, Wednesday, June 10, 1:15 - 5:00 PM Project 4
Instructor Information
Email peterh@cdm.depaul.edu
Home Page http://reed.cs.depaul.edu/peterh/
Phone 312-362-5736
Hours Tuesday and Thursday 11:45-1:15 or by arrangement
Address College of CDM
DePaul University
243 South Wabash Avenue
Chicago, IL 60604-2301
USA