| Overview of Today's Class [1/7] |
| 21st century skills [2/7] |
| Another view [3/7] |
| Role of Serious games [4/7] |
| Reflection on Readings [5/7] |
| My points from reading [6/7] |
| Reading for next time [7/7] |
Chapter 2 in same book, by Hiller Spires
Daniel Pink's (2005): not information age, left-brain thinking, but right-brain senses:
| design | Creating something aesthetically appealing, whimsical or emotional engaging |
| sotry | tool enriched by emotion, deeper understanding of how we fit in the world, why it matters |
| symphony | ability to put together pieces, synthesize rather than analyze, see relns among unrel fields, detect patterns, invent sth new by combining elts in new way. |
| empathy | can discern what makes other person tick, forge relns, care for others |
| play | evidence for health, prof bens of laughter, lightheartedness, games, humor |
| meaning | our abundance frees (many of) us to pursue desires, transcendence, spiritual fulfillment. |
Henry Jenkins, MIT (2007): focused on media literacies
| play | can expt with surroundings as a form of prob solving |
| performance | can adopt alternative idents for improv and discovery |
| simulation | can interpret and construct dyn models of real-world procs |
| appropriation | can meaningfully sample and remix media content |
| multitasking | can scan environmnt, shift focus as needed to salient details |
| distrib cog | can interact meaningfully with tools that expand mental capacities |
| collective intelligence | can pool knowledge and compare notes with others toward common goal |
| judgment | can evaluate reliability and cred of diff info sources |
| transmedia nav | follow flow of stories and info across multi modalities |
| networking | search for, synthesize, disseminate info |
| negotiation | travel across div communities, discern and respect multi perspectives, grasp and follow alt norms |
Becker and Wade (2004): Gamers can:
But which came first, gaming or skills?
Bruner: our organization of experience and knowledge with social world is "narrative rather than conceptual". Crystal Island (at NCSU). Half-life-based environment where students go to research station to study unique flora and fauna. Someone gets sick. Help figure out why.
What were the main points?
James Gee