Principles for learning in games - Serious Games - Spring 2009

Contents

Overview of Today's Class [1/17]
Reflection on Readings [2/17]
Empowered learners: Co-design [3/17]
Empowered learners: Customize [4/17]
Empowered Learners: Identity [5/17]
Empowered learners: Manipulation and distributed knowledge [6/17]
Problem solving: Well-ordered problems [7/17]
Problem solving: Pleasantly frustrating [8/17]
Problem solving: Cycles of expertise [9/17]
Problem solving: Information on-demand and just-in-time [10/17]
Problem solving: Fish tanks [11/17]
Problem solving: Sandboxes [12/17]
Problem solving: Skills as strategies [13/17]
Understanding: System thinking [14/17]
Understanding: Meaning as action image [15/17]
All principles [16/17]
Next time [17/17]

Slides

Overview of Today's Class [1/17, 2009/04/07]


Reflection on Readings [2/17, 2009/04/07]

What were the main points?


Empowered learners: Co-design [3/17, 2009/04/07]


Empowered learners: Customize [4/17, 2009/04/07]


Empowered Learners: Identity [5/17, 2009/04/07]


Empowered learners: Manipulation and distributed knowledge [6/17, 2009/04/07]


Problem solving: Well-ordered problems [7/17, 2009/04/07]


Problem solving: Pleasantly frustrating [8/17, 2009/04/07]


Problem solving: Cycles of expertise [9/17, 2009/04/07]


Problem solving: Information on-demand and just-in-time [10/17, 2009/04/07]


Problem solving: Fish tanks [11/17, 2009/04/07]


Problem solving: Sandboxes [12/17, 2009/04/07]


Problem solving: Skills as strategies [13/17, 2009/04/07]


Understanding: System thinking [14/17, 2009/04/07]


Understanding: Meaning as action image [15/17, 2009/04/07]


All principles [16/17, 2009/04/07]

All 36 principles


Next time [17/17, 2009/04/07]

WoW?