Hands-on, learning in games - Serious Games - Spring 2009

Contents

Overview of Today's Class [1/3]
Hands-on [2/3]
Reading for next time [3/3]

Slides

Overview of Today's Class [1/3, 2009/04/09]


Hands-on [2/3, 2009/04/09]

General idea: players (newbie, intermediate, advanced) play game, others write down application of principles

Co-design:


Reading for next time [3/3, 2009/04/09]

Simulations and games in e-learning

Clark and Mayer's e-learning principles

  1. multimedia: text plus graphics
  2. modality: audio narration explaining graphics
  3. contiguity: relevant text near graphics
  4. coherence: no extras!
  5. redundancy: don't show text for audio narration
  6. personalization: use information language, agents
  7. practice/encoding specificity: learning is contextualized
  8. varied context and far transfer: further transfer requires more varied practice