Hands-on, learning in games
- Serious Games -
Spring 2009
Contents
Slides
- Hands-on with WoW, focus on Gee's principles
- Background on next reading
Hands-on
[2/3,
2009/04/09]
General idea: players (newbie, intermediate, advanced) play game, others write down application of principles
Co-design:
- Learning goals:
- deepen your understanding of Gee's principles
- encourage reflection on how they relate to serious game design
- Challenge: How do I make this motivating and effective for you?
- Suggestions?
Simulations and games in e-learning
- Chapter 15 in book "e-learning and the Science of Instruction"
- Based on:
- information processing model of cognition
- limited resources of memory, processing, attention
- channels of input
- empirical learning research: many experiments about what helps, hurts learning
Clark and Mayer's e-learning principles
- multimedia: text plus graphics
- modality: audio narration explaining graphics
- contiguity: relevant text near graphics
- coherence: no extras!
- redundancy: don't show text for audio narration
- personalization: use information language, agents
- practice/encoding specificity: learning is contextualized
- varied context and far transfer: further transfer requires more varied practice