Principles for effective learning
- Serious Games -
Spring 2009
Contents
Slides
- Quiz
- Discussion
- Final project discussion/brainstorming
- Project 1
What were the main points?
- Methodology, learning gains
- Motivation (Malone and Lepper), 4 features
- challenge (right level)
- control: affect outcome
- curiosity (unpredictability)
- fantasy: participating in made-up environment
- Instructional objectives study: not looking at instructional objectives (p. 359)
- Discovery learning
- How to build in guidance (5 ways)
- Why reflection on *correct* answers?
- How to manage complexity (6 ways)
- What we don't know
- Which guidance, when
- Which types of games? (game taxonomies for different learning outcomes)
- Cost-benefit
- Who prefers games?
- Effective game interfaces
- How much interactivity?
- Simulations vs games
- Have a collaborator
- Head math/science teacher for Anderson school
- Also teaches 9th grade algebra to 8th graders
- Game experience of students: Most have some game system (parents keeping them off streets?)
- Suggested topics:
- Something with algebra
- Planetary science
- Scientific method
- Observation
- Constitution (7th: US, 8th IL), test
- Daley's Chicago initiative (e.g. never on L before, Olympics related?)
Details here.