Hands-on: Game design brainstorming - Serious Games - Spring 2009

Contents

Overview of Today's Class [1/7]
But first... [2/7]
Planetary Science Info [3/7]
More info [4/7]
Yet more [5/7]
Game Design Brainstorming [6/7]
Reading for next time [7/7]

Slides

Overview of Today's Class [1/7, 2009/04/23]


But first... [2/7, 2009/04/23]

Just received inquiry about a possible grant from a non-profit agency.

Any general thoughts about this?


Planetary Science Info [3/7, 2009/04/23]

From Illinois Science Assessment Framework for 7th grade


More info [4/7, 2009/04/23]

From Science Performance Descriptors, 12D, Stage F. (Grade 6 is E-F-G, 7 is F-G-H.)

Apply scientific inquiries or technological designs

  1. to examine gravitational forces,
  2. to incorporate the impact of force on motion,

Yet more [5/7, 2009/04/23]

Science Performance Descriptors, 12F: Astronomy


Game Design Brainstorming [6/7, 2009/04/23]

Possible topics:

Brainstorming session structure:

  1. Phase 1: Individual. Come up with 3-5 ideas for different games in one or more of these topics.
  2. Phase 2: Groups. Present ideas to group members, then select best ideas and collaboratively refine.
  3. Phase 3: Role-based critique. Different group members take on different roles: game designer, pedagogical expert, content matter expert. Does the game design work from that point of view? Write them down.
  4. Phase 4: Present ideas, critiques to class. Evaluation?

Questions:


Reading for next time [7/7, 2009/04/23]

The Design, Play and Experience Framework, by Brian Winn, MSU. Talks a bit about the development of "Life Preservers". Mainly presents his framework for Serious Game Design. Difference between other frameworks for design that you've seen?