GAM 382: Serious Games

Project 1: Serious Game Analysis

Due Sunday, April 26, 11:59PM via COL

Objectives

To deepen understanding of principles of serious game design.

Introduction

For this project you will play an existing serious game and analyze it with respect to various principles of serious game design that we have covered in class.

This is an individual project.

"Mudcraft" is an environment-oriented game created at the Games for Entertainment and Learning lab at Michigan State. It can be downloaded from http://www.mudcraft.com, or played online.

What you will do

Discussion questions

  1. Was the game fun ... for you? Maybe for someone else? If not why not? If so, what do you think made it fun?
  2. Was the game effective for achieving the learning objectives? If so, what contributed? If not, why not?
  3. To what extent did Gee's and Clark and Mayer's principles contribute to the learning effectiveness of the game?
  4. What design changes would you suggest for this game to make it more effective for learning? To make it more fun?

What to hand in

Your report should include the following sections:


Last modified: Sat May 9 12:22:54 CDT 2009