Syllabus for GAM 382 Serious Games, Spring 2009

Overview

Explores the role of computer games and simulations for education and training. Topics include: overview of the science of learning, analysis of games for different purposes and types of content, assessment of learning, and learning through game creation. Students will design, implement, and evaluate a serious game. Development of socially responsible and ethical behaviors will be a primary objective.

Lecture Plan

The following lecture plan is tentative and subject to change as the course progresses.

Lecture slides will normally be available just before each lecture.

Prerequisites

Advanced standing and experience programming or with methods for evaluating human behavior.

Textbooks

Required:

Expectations

My suggestions for maximizing your learning:

Contact Information

Instructor: Peter Hastings
Instructor Home Page: http://reed.cs.depaul.edu/peterh/
Instructor Email: peterh@cdm.depaul.edu
Phone: 312-362-5736
Office: CDM 717, College of CDM, DePaul University, 243 South Wabash Avenue, Chicago, IL 60604-2301, USA
Office Hours: Tuesday and Thursday 11:45-1:15 or by arrangement
Course Home Page: http://reed.cs.depaul.edu/peterh/class/gam382/

Attendance

Class attendance is not exactly mandatory BUT because discussion is integral to your learning and part of your grade, it is expected. I will not give an A grade to anyone who has missed more than 4 classes. Furthermore, if you are absent from class you are responsible for understanding the material and for finding out about any announcements made in that class. (Hint: see the video.)

Assessment