LAB: Subtraction (in Lewis 1307)
- Intro to Cognitive Science: Cognitive Modeling -
Fall 2009
Contents
Slides
- Repair Theory
- Hand in bug lists
- A little game
- Review of Project 2 assignment
- Discussion of Section 3 of paper (maybe)
- Looking ahead
What needs to be clarified from the paper?
THE GAME
[3/7,
2009/10/06]
Rules:
- The goal: solve a subtraction problem, using Brown and
VanLehn Fig 1
- Teams: the groups for the next project
- Turns: the team describes (in excrutiating detail) the next step in the procedure.
- Scoring: Previous team scores next team. Timed?
Five criteria:
- Empirical adequacy
- Tailorability (aka "degrees of freedom" or "parameters")
- Domain independence
- Elucidates non-studied phenomena (e.g. "bug migration")
- Learnability
The assignment
- Thursday: Soar paper by Laird et al. Preview ahead.
- Tuesday: Project 2 due.
- And: Neural networks intro.
- Next Thursday: Midterm quiz
- 5% of overall grade
- Short answer questions
- Goal 1: See how well you understand concepts
- Goal 2: Get you to link together some things we've studied
Another general cognitive architecture like ACT-R. Shared origins. Both use production rules for procedural knowledge. Long(ish), but written for a general audience.
Some key/unfamiliar concepts:
- Behavior = Architecture + Content
- Baseball?
- Problem Spaces
- States
- Operators
- Impasse
- Chunking -- different from ACT-R sense.
Also see the reading guide.