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@COMMENT This file came from Peter Hastings's publication pages at
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@InProceedings{Hastings:its2010,
author = name:ped,
title = {Squeezing out Gaming Behavior in a Dialog-Based {ITS}},
booktitle = {Proceedings of Intelligent Tutoring Systems 2010},
year = 2010,
editor = {V. Aleven and J. Kay and J. Mostow},
address = {Berlin},
publisher = {Springer},
cvnote = {Acceptance rate: 38\%. CORE Conference Rank: A.},
abstract = {Research Methods Tutor (RMT) is a dialog-based intelligent tutoring
system which has been used by students in Research Methods in
Psychology classes since 2003. Students interact with RMT to
reinforce what they learn in class in five different topics. In
this paper, we evaluate a different population of students and
replicate our prior research: despite the
relatively small amount of exposure during the term to RMT compared
to other course-related activities, students learn significantly
more on topics covered with RMT (Arnott, 2008). However, we did not
find the same advantage for the dialog-based tutoring mode of RMT
over the CAI mode. When transcript analyses indicated that a small
but significant number of students were gaming the system by
entering empty or nonsense responses, we modified the tutor to
require reasonable attempts. This did lead some students to reform
their gaming ways. In other cases, however, it resulted in
disengagement from tutoring at least temporarily because reasonable
answers were not recognized.}
}