Perception vs. Reality: Challenge, Control and Mystery in Video Games

Ali Alkhafaji, Brian Grey, and Peter Hastings. Perception vs. Reality: Challenge, Control and Mystery in Video Games. In Proceedings of CHI 2013 Games User Research Workshop, Paris, 2013.

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Abstract

Long have studies attempted to bridge the gap between perception and reality for video games attributes. This study highlights the relationship between what a player perceives about certain game attributes (Challenge, Control and Mystery) and how those elements are actually portrayed in the game. We measured user perception with a post-game questionnaire and compared that to the answers of pointed questions about those attributes at different times during the game-play. We found high correlation for the Challenge attribute but lower correlation for the Control and Mystery attributes.

BibTeX

@InProceedings{Alkhafaji:gur2013,
  author = 		 {{Ali Alkhafaji} and {Brian Grey} and Peter Hastings},
  title = 		 {Perception vs. Reality: Challenge, Control and Mystery in Video Games},
  booktitle = {Proceedings of CHI 2013 Games User Research Workshop},
  year = 	 2013,
  address = {Paris},
  abstract = {Long have studies attempted to bridge the gap between perception and reality for video games attributes. This study highlights the relationship between what a player perceives about certain game attributes (Challenge, Control and Mystery) and how those elements are actually portrayed in the game. We measured user perception with a post-game questionnaire and compared that to the answers of pointed questions about those attributes at different times during the game-play. We found high correlation for the Challenge attribute but lower correlation for the Control and Mystery attributes.}
}

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