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package algs11;
import stdlib.*;
/* ***********************************************************************
* Compilation: javac Shuffle.java
* Execution: java Shuffle < list.txt
* Data files: http://algs4.cs.princeton.edu/11model/cards.txt
*
* Reads in a list of strings and prints them in random order.
* The Knuth (or Fisher-Yates) shuffling algorithm guarantees
* to rearrange the elements in uniformly random order, under
* the assumption that Math.random() generates independent and
* uniformly distributed numbers between 0 and 1.
*
* % more cards.txt
* 2C 3C 4C 5C 6C 7C 8C 9C 10C JC QC KC AC
* 2D 3D 4D 5D 6D 7D 8D 9D 10D JD QD KD AD
* 2H 3H 4H 5H 6H 7H 8H 9H 10H JH QH KH AH
* 2S 3S 4S 5S 6S 7S 8S 9S 10S JS QS KS AS
*
* % java Shuffle < cards.txt
* 6H
* 9C
* 8H
* 7C
* JS
* ...
* KH
*
*************************************************************************/
public class Shuffle {
public static void main(String[] args) {
StdIn.fromFile ("data/cards.txt");
// read in the data
String[] a = StdIn.readAll().split("\\s+");
int N = a.length;
// shuffle
for (int i = 0; i < N; i++) {
// int from remainder of deck
int r = i + (int) (Math.random() * (N - i));
String swap = a[r];
a[r] = a[i];
a[i] = swap;
}
// print permutation
for (int i = 0; i < N; i++)
StdOut.println(a[i]);
}
}
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