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package algs11;
import stdlib.*;
/* ***********************************************************************
 *  Compilation:  javac Shuffle.java
 *  Execution:    java Shuffle < list.txt
 *  Data files:   http://algs4.cs.princeton.edu/11model/cards.txt
 *
 *  Reads in a list of strings and prints them in random order.
 *  The Knuth (or Fisher-Yates) shuffling algorithm guarantees
 *  to rearrange the elements in uniformly random order, under
 *  the assumption that Math.random() generates independent and
 *  uniformly distributed numbers between 0 and 1.
 *
 *  % more cards.txt
 *  2C 3C 4C 5C 6C 7C 8C 9C 10C JC QC KC AC
 *  2D 3D 4D 5D 6D 7D 8D 9D 10D JD QD KD AD
 *  2H 3H 4H 5H 6H 7H 8H 9H 10H JH QH KH AH
 *  2S 3S 4S 5S 6S 7S 8S 9S 10S JS QS KS AS
 *
 *  % java Shuffle < cards.txt
 *  6H
 *  9C
 *  8H
 *  7C
 *  JS
 *  ...
 *  KH
 *
 *************************************************************************/

public class Shuffle {
  public static void main(String[] args) {
    StdIn.fromFile ("data/cards.txt");

    // read in the data
    String[] a = StdIn.readAll().split("\\s+");
    int N = a.length;

    // shuffle
    for (int i = 0; i < N; i++) {
      // int from remainder of deck
      int r = i + (int) (Math.random() * (N - i));
      String swap = a[r];
      a[r] = a[i];
      a[i] = swap;
    }

    // print permutation
    for (int i = 0; i < N; i++)
      StdOut.println(a[i]);
  }
}