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package algs15.perc;
//import stdlib.*;
//import algs15.*;
// Uncomment the import statements above.
// You can test this using InteractivePercolationVisualizer and PercolationVisualizer
// All methods should make at most a constant number of calls to a UF data structure.
// You can use more than one UF data structure.
// You can assume that N>1
//
// Note that you can print out a UF structure using its toString method.
// You can also use the toGraphviz method to draw the UF.
// These may be useful for debugging.
// Try calling them whenever you open a new square.
public class Percolation {
int N;
boolean[] open;
// TODO: more fields to add here
public Percolation(int N) {
if (N < 2) throw new IllegalArgumentException();
this.N = N;
this.open = new boolean[N*N];
// TODO: more to do here
}
// open site (row i, column j) if it is not already
public void open(int i, int j) {
int x = i*N+j;
if (!open[x]) {
open[x] = true;
// TODO: more to do here.
}
}
// is site (row i, column j) open?
public boolean isOpen(int i, int j) {
return open[i*N+j];
}
// is site (row i, column j) full?
public boolean isFull(int i, int j) {
// TODO
return false;
}
// does the system percolate?
public boolean percolates() {
// TODO
return false;
}
}
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